added material editing in mesh panel. Renamed mesh component to model component.

This commit is contained in:
a.pilote
2022-07-17 14:15:11 -04:00
parent dbec248d8a
commit 5fb1e376c2
13 changed files with 298 additions and 28 deletions

View File

@@ -9,8 +9,8 @@
#include "../Components/WrenScriptComponent.h"
#include "../Components/CharacterControllerComponent.h"
#include "src/Scene/Components/Components.h"
#include <src/Scene/Components/BoxCollider.h>
#include <src/Scene/Components/MeshComponent.h>
//#include <src/Scene/Components/BoxCollider.h>
#include "src/Scene/Components/BSPBrushComponent.h"
@@ -47,8 +47,8 @@ namespace Nuake
if (HasComponent<BoxColliderComponent>())
SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
if (HasComponent<MeshComponent>())
SERIALIZE_OBJECT_REF_LBL("MeshComponent", GetComponent<MeshComponent>());
if (HasComponent<ModelComponent>())
SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
if (HasComponent<BSPBrushComponent>())
SERIALIZE_OBJECT_REF_LBL("BSPBrushComponent", GetComponent<BSPBrushComponent>());
END_SERIALIZE();
@@ -63,7 +63,7 @@ namespace Nuake
DESERIALIZE_COMPONENT(CameraComponent);
DESERIALIZE_COMPONENT(QuakeMapComponent);
DESERIALIZE_COMPONENT(LightComponent);
DESERIALIZE_COMPONENT(MeshComponent);
DESERIALIZE_COMPONENT(ModelComponent);
DESERIALIZE_COMPONENT(WrenScriptComponent);
DESERIALIZE_COMPONENT(CharacterControllerComponent);
//DESERIALIZE_COMPONENT(BSPBrushComponent);