Serialization work
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@@ -22,6 +22,8 @@ public:
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static Window* Get();
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GLFWwindow* GetHandle();
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int Init();
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void Update(Timestep ts);
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void Draw();
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@@ -33,5 +35,7 @@ public:
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void DrawQuad();
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Ref<Scene> GetScene();
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bool SetScene(Ref<Scene> scene);
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Ref<FrameBuffer> GetFrameBuffer() const;
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};
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