Serialization work

This commit is contained in:
Antoine Pilote
2021-05-15 23:57:26 -04:00
parent b53d2e729e
commit 5f364dabb2
27 changed files with 368 additions and 305 deletions

View File

@@ -9,29 +9,40 @@
#include <GL/glew.h>
#include "Entities/Components/BoxCollider.h"
#include "../../Engine.h"
#include "../Core/FileSystem.h"
#include <fstream>
#include <streambuf>
Ref<Scene> Scene::New()
{
return CreateRef<Scene>();
}
Scene::Scene()
{
m_Environement = CreateRef<Environment>();
auto camEntity = CreateEntity("Camera");
camEntity.AddComponent<CameraComponent>().transformComponent = &camEntity.GetComponent<TransformComponent>();
m_EditorCamera = CreateRef<EditorCamera>();
}
Scene::~Scene() {
}
void Scene::Init() {
//m_Skybox = new SkyboxHDR("Res/Textures/Skyboxes/HDR/lilienstein_4k.hdr");
m_Environement = CreateRef<Environment>();
}
Scene::~Scene() {}
std::string Scene::GetName()
{
return this->Name;
}
bool Scene::SetName(std::string& newName)
{
if (newName == "")
return false;
this->Name = newName;
return true;
}
void Scene::OnInit()
{
@@ -145,7 +156,6 @@ void Scene::Update(Timestep ts)
void Scene::EditorUpdate(Timestep ts)
{
m_EditorCamera->Update(ts);
}
@@ -206,72 +216,6 @@ void Scene::DrawShadows()
}
}
void Scene::DrawGBuffer()
{
Renderer::m_GBufferShader->Bind();
Ref<Camera> cam = nullptr;
{
auto view = m_Registry.view<TransformComponent, CameraComponent>();
for (auto e : view) {
auto [transform, camera] = view.get<TransformComponent, CameraComponent>(e);
cam = camera.CameraInstance;
cam->Translation = transform.Translation;
break;
}
}
if (cam)
{
auto view = m_Registry.view<TransformComponent, ModelComponent>();
for (auto e : view) {
auto [transform, model] = view.get<TransformComponent, ModelComponent>(e);
Renderer::m_GBufferShader->SetUniformMat4f("u_View", cam->GetTransform());
Renderer::m_GBufferShader->SetUniformMat4f("u_Projection", cam->GetPerspective());
Renderer::m_GBufferShader->SetUniformMat4f("u_Model", transform.GetTransform());
model.Draw();
}
auto view2 = m_Registry.view<TransformComponent, QuakeMap>();
for (auto e : view2) {
auto [transform, model] = view2.get<TransformComponent, QuakeMap>(e);
Renderer::m_GBufferShader->SetUniformMat4f("u_View", cam->GetTransform());
Renderer::m_GBufferShader->SetUniformMat4f("u_Projection", cam->GetPerspective());
Renderer::m_GBufferShader->SetUniformMat4f("u_Model", transform.GetTransform());
model.Draw();
}
}
}
void Scene::DrawDeferred()
{
// Find the camera of the scene.
Ref<Camera> cam = nullptr;
{
auto view = m_Registry.view<TransformComponent, CameraComponent>();
for (auto e : view) {
auto [transform, camera] = view.get<TransformComponent, CameraComponent>(e);
cam = camera.CameraInstance;
break;
}
}
{
auto view = m_Registry.view<TransformComponent, LightComponent>();
for (auto l : view) {
auto [transform, light] = view.get<TransformComponent, LightComponent>(l);
//light.DrawDeferred(transform, cam);
}
}
//m_Skybox->Draw(cam->GetPerspective(), cam->GetTransform());
if (m_Skybox != nullptr)
m_Skybox->Push();
glm::vec3 camPos = cam->GetTranslation();
Renderer::m_DeferredShader->SetUniform1f("u_Exposure", cam->Exposure);
Renderer::m_DeferredShader->SetUniform3f("u_EyePosition", camPos.x, camPos.y, camPos.z);
Renderer::m_DeferredShader->SetUniformMat4f("u_View", cam->GetTransform());
Renderer::m_DeferredShader->SetUniformMat4f("u_Projection", cam->GetPerspective());
}
void Scene::Draw()
{
@@ -433,7 +377,6 @@ void Scene::EditorDraw()
{
currentParent = currentParent.GetComponent<ParentComponent>().Parent;
globalOffset += currentParent.GetComponent<TransformComponent>().Translation;
}
copyT.Translation = globalOffset;
@@ -589,7 +532,7 @@ glm::vec3 Scene::GetGlobalPosition(Entity ent)
}
Entity Scene::GetEntity(const std::string name)
Entity Scene::GetEntity(const std::string& name)
{
std::vector<Entity> allEntities;
auto view = m_Registry.view<TransformComponent, NameComponent>();
@@ -600,7 +543,7 @@ Entity Scene::GetEntity(const std::string name)
}
}
Entity Scene::CreateEntity(const std::string name) {
Entity Scene::CreateEntity(const std::string& name) {
Entity entity = { m_Registry.create(), this };
// Must have transform
@@ -635,7 +578,6 @@ Ref<Camera> Scene::GetCurrentCamera()
}
}
return cam;
}
return m_EditorCamera;
@@ -644,3 +586,39 @@ Ref<Camera> Scene::GetCurrentCamera()
Ref<Environment> Scene::GetEnvironment() {
return m_Environement;
}
bool Scene::Save()
{
if (Path == "")
Path = FileDialog::SaveFile("*.scene") + ".scene";
return SaveAs(Path);
}
bool Scene::SaveAs(const std::string& path)
{
std::ofstream sceneFile;
sceneFile.open(path);
sceneFile << Serialize().dump(4);
sceneFile.close();
return true;
}
json Scene::Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_VAL(Name);
SERIALIZE_OBJECT(m_Environement)
std::vector<json> entities = std::vector<json>();
for (Entity e : GetAllEntities())
entities.push_back(e.Serialize());
SERIALIZE_VAL_LBL("Entities", entities);
END_SERIALIZE();
}
bool Scene::Deserialize(const std::string& str)
{
return false;
}