Serialization work

This commit is contained in:
Antoine Pilote
2021-05-15 23:57:26 -04:00
parent b53d2e729e
commit 5f364dabb2
27 changed files with 368 additions and 305 deletions

View File

@@ -2,6 +2,11 @@
#include "Components/ParentComponent.h"
#include "Entity.h"
#include "Components/NameComponent.h"
#include "Components/TransformComponent.h"
#include "Components/CameraComponent.h"
#include "Components/QuakeMap.h"
#include "Components/LightComponent.h"
void Entity::AddChild(Entity ent)
{
if ((int)m_EntityHandle != ent.GetHandle())
@@ -13,6 +18,26 @@ void Entity::AddChild(Entity ent)
}
}
json Entity::Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
if(HasComponent<CameraComponent>())
SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
if(HasComponent<QuakeMap>())
SERIALIZE_OBJECT_REF_LBL("QuakemapComponent", GetComponent<QuakeMap>());
if (HasComponent<LightComponent>())
SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
END_SERIALIZE();
}
bool Entity::Deserialize(const std::string& str)
{
return false;
}
Entity::Entity(entt::entity handle, Scene* scene)
{
m_EntityHandle = handle;