Serialization work
This commit is contained in:
@@ -1,7 +1,8 @@
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#pragma once
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#include "TransformComponent.h"
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#include "../Core/Core.h"
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class __declspec(dllexport) CameraComponent {
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#include "../Resource/Serializable.h"
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class CameraComponent {
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public:
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Ref<Camera> CameraInstance;
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TransformComponent* transformComponent;
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@@ -9,4 +10,11 @@ public:
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CameraComponent();
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void DrawEditor();
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_OBJECT(CameraInstance);
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END_SERIALIZE();
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}
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};
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@@ -5,13 +5,13 @@
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#include "../Rendering/Camera.h"
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#include "../../../Rendering/Framebuffer.h"
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#include "BaseComponent.h";
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#include "../Resource/Serializable.h"
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enum LightType {
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Directional, Point, Spot
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};
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class __declspec(dllexport) LightComponent {
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class LightComponent {
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public:
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glm::vec2 yes = glm::vec2(2, 2);
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@@ -201,4 +201,17 @@ public:
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void SetType(LightType type);
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(Type);
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SERIALIZE_VEC3(Direction);
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SERIALIZE_VEC3(Color);
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SERIALIZE_VAL(IsVolumetric);
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SERIALIZE_VAL(Strength);
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SERIALIZE_VAL(SyncDirectionWithSky);
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SERIALIZE_VAL(CastShadows);
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END_SERIALIZE();
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}
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};
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@@ -3,7 +3,7 @@
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#include <glm\ext\matrix_float4x4.hpp>
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#include "BaseComponent.h";
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class __declspec(dllexport) MeshComponent {
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class MeshComponent {
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private:
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unsigned int VAO;
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@@ -1,5 +1,14 @@
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#pragma once
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#include "../Resource/Serializable.h"
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class NameComponent {
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public:
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std::string Name = "Entity";
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(Name);
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END_SERIALIZE();
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}
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};
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@@ -2,10 +2,18 @@
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#include "../Entity.h"
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struct ParentComponent
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{
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Entity Parent;
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bool HasParent = false;
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std::vector<Entity> Children = std::vector<Entity>();
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(HasParent);
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if(HasParent)
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SERIALIZE_VAL_LBL("Parent", Parent.GetHandle());
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END_SERIALIZE();
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}
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};
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@@ -3,7 +3,9 @@
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#include <vector>
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#include "../Rendering/Mesh/Mesh.h"
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#include "../Resource/TrenchbroomMap.h"
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class __declspec(dllexport) QuakeMap {
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#include "../Resource/Serializable.h"
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class QuakeMap {
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private:
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@@ -18,4 +20,11 @@ public:
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void Draw();
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void DrawEditor();
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(HasCollisions);
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SERIALIZE_VAL(Path);
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END_SERIALIZE();
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}
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};
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@@ -32,7 +32,6 @@ float RigidBodyComponent::GetMass() {
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return 0.0f;
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}
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void RigidBodyComponent::SetMass(float m)
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{
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if (!m_Rigidbody)
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@@ -1,7 +1,8 @@
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#pragma once
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#include <glm\ext\matrix_float4x4.hpp>
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#include "BaseComponent.h";
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class __declspec(dllexport) TransformComponent {
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#include "../Resource/Serializable.h"
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class TransformComponent {
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public:
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glm::vec3 Translation;
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glm::vec3 Rotation;
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@@ -11,4 +12,14 @@ public:
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glm::mat4 GetTransform();
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void DrawEditor();
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL_LBL("Type", "TransformComponent");
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SERIALIZE_VEC3(Translation);
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SERIALIZE_VEC3(Rotation);
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SERIALIZE_VEC3(Scale);
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END_SERIALIZE();
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}
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};
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@@ -2,6 +2,11 @@
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#include "Components/ParentComponent.h"
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#include "Entity.h"
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#include "Components/NameComponent.h"
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#include "Components/TransformComponent.h"
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#include "Components/CameraComponent.h"
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#include "Components/QuakeMap.h"
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#include "Components/LightComponent.h"
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void Entity::AddChild(Entity ent)
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{
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if ((int)m_EntityHandle != ent.GetHandle())
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@@ -13,6 +18,26 @@ void Entity::AddChild(Entity ent)
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}
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}
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json Entity::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
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SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
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SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
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if(HasComponent<CameraComponent>())
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
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if(HasComponent<QuakeMap>())
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SERIALIZE_OBJECT_REF_LBL("QuakemapComponent", GetComponent<QuakeMap>());
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if (HasComponent<LightComponent>())
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SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
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END_SERIALIZE();
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}
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bool Entity::Deserialize(const std::string& str)
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{
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return false;
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}
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Entity::Entity(entt::entity handle, Scene* scene)
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{
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m_EntityHandle = handle;
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@@ -3,7 +3,9 @@
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#include <glm\ext\matrix_float4x4.hpp>
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#include "../Scene.h"
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#include "Components/BaseComponent.h"
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class __declspec(dllexport) Entity
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#include "../Resource/Serializable.h"
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class __declspec(dllexport) Entity : public ISerializable
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{
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public:
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Entity(entt::entity handle, Scene* scene);
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@@ -49,6 +51,10 @@ public:
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{
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return !(*this == other);
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}
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json Serialize() override;
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bool Deserialize(const std::string& str);
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private:
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entt::entity m_EntityHandle;
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Scene* m_Scene;
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@@ -24,4 +24,19 @@ void Environment::Push() {
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//Renderer::m_Shader->SetUniform4f("u_AmbientColor", 1.0f, 1.0f, 1.0f, 1.0f);
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Renderer::m_Shader->SetUniform1f("u_FogAmount", VolumetricFog);
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Renderer::m_Shader->SetUniform1f("u_FogStepCount", VolumetricStepCount);
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}
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}
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json Environment::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(VolumetricFog);
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SERIALIZE_VAL(VolumetricStepCount);
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SERIALIZE_VEC4(AmbientColor);
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SERIALIZE_OBJECT(ProceduralSkybox);
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END_SERIALIZE();
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}
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bool Environment::Deserialize(const std::string& str)
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{
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return false;
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}
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@@ -4,7 +4,8 @@
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#include "../Core/Core.h"
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#include "../Rendering/ProceduralSky.h"
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class __declspec(dllexport) Environment
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#include "../Resource/Serializable.h"
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class Environment : public ISerializable
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{
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public:
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Environment();
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@@ -15,10 +16,11 @@ public:
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Ref<ProceduralSky> ProceduralSkybox;
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glm::vec4 m_AmbientColor;
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glm::vec4 GetAmbientColor();
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void SetAmbientColor(glm::vec4 color);
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void Push();
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json Serialize() override;
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bool Deserialize(const std::string& str) override;
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};
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@@ -9,29 +9,40 @@
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#include <GL/glew.h>
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#include "Entities/Components/BoxCollider.h"
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#include "../../Engine.h"
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#include "../Core/FileSystem.h"
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#include <fstream>
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#include <streambuf>
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Ref<Scene> Scene::New()
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{
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return CreateRef<Scene>();
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}
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Scene::Scene()
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{
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m_Environement = CreateRef<Environment>();
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auto camEntity = CreateEntity("Camera");
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camEntity.AddComponent<CameraComponent>().transformComponent = &camEntity.GetComponent<TransformComponent>();
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m_EditorCamera = CreateRef<EditorCamera>();
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}
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Scene::~Scene() {
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}
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void Scene::Init() {
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//m_Skybox = new SkyboxHDR("Res/Textures/Skyboxes/HDR/lilienstein_4k.hdr");
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m_Environement = CreateRef<Environment>();
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}
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Scene::~Scene() {}
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std::string Scene::GetName()
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{
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return this->Name;
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}
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bool Scene::SetName(std::string& newName)
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{
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if (newName == "")
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return false;
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this->Name = newName;
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return true;
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}
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void Scene::OnInit()
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{
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@@ -145,7 +156,6 @@ void Scene::Update(Timestep ts)
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void Scene::EditorUpdate(Timestep ts)
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{
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m_EditorCamera->Update(ts);
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}
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@@ -206,72 +216,6 @@ void Scene::DrawShadows()
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}
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}
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void Scene::DrawGBuffer()
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{
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Renderer::m_GBufferShader->Bind();
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Ref<Camera> cam = nullptr;
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{
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auto view = m_Registry.view<TransformComponent, CameraComponent>();
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for (auto e : view) {
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auto [transform, camera] = view.get<TransformComponent, CameraComponent>(e);
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cam = camera.CameraInstance;
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cam->Translation = transform.Translation;
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break;
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}
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}
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if (cam)
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{
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auto view = m_Registry.view<TransformComponent, ModelComponent>();
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for (auto e : view) {
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auto [transform, model] = view.get<TransformComponent, ModelComponent>(e);
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Renderer::m_GBufferShader->SetUniformMat4f("u_View", cam->GetTransform());
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Renderer::m_GBufferShader->SetUniformMat4f("u_Projection", cam->GetPerspective());
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Renderer::m_GBufferShader->SetUniformMat4f("u_Model", transform.GetTransform());
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model.Draw();
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}
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auto view2 = m_Registry.view<TransformComponent, QuakeMap>();
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for (auto e : view2) {
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auto [transform, model] = view2.get<TransformComponent, QuakeMap>(e);
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Renderer::m_GBufferShader->SetUniformMat4f("u_View", cam->GetTransform());
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Renderer::m_GBufferShader->SetUniformMat4f("u_Projection", cam->GetPerspective());
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Renderer::m_GBufferShader->SetUniformMat4f("u_Model", transform.GetTransform());
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model.Draw();
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}
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}
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}
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void Scene::DrawDeferred()
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{
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// Find the camera of the scene.
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Ref<Camera> cam = nullptr;
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{
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auto view = m_Registry.view<TransformComponent, CameraComponent>();
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for (auto e : view) {
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auto [transform, camera] = view.get<TransformComponent, CameraComponent>(e);
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cam = camera.CameraInstance;
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break;
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}
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}
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{
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auto view = m_Registry.view<TransformComponent, LightComponent>();
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for (auto l : view) {
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auto [transform, light] = view.get<TransformComponent, LightComponent>(l);
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//light.DrawDeferred(transform, cam);
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}
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}
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//m_Skybox->Draw(cam->GetPerspective(), cam->GetTransform());
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if (m_Skybox != nullptr)
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m_Skybox->Push();
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glm::vec3 camPos = cam->GetTranslation();
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Renderer::m_DeferredShader->SetUniform1f("u_Exposure", cam->Exposure);
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Renderer::m_DeferredShader->SetUniform3f("u_EyePosition", camPos.x, camPos.y, camPos.z);
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Renderer::m_DeferredShader->SetUniformMat4f("u_View", cam->GetTransform());
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Renderer::m_DeferredShader->SetUniformMat4f("u_Projection", cam->GetPerspective());
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}
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void Scene::Draw()
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{
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@@ -433,7 +377,6 @@ void Scene::EditorDraw()
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{
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currentParent = currentParent.GetComponent<ParentComponent>().Parent;
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globalOffset += currentParent.GetComponent<TransformComponent>().Translation;
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}
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copyT.Translation = globalOffset;
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@@ -589,7 +532,7 @@ glm::vec3 Scene::GetGlobalPosition(Entity ent)
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}
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Entity Scene::GetEntity(const std::string name)
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Entity Scene::GetEntity(const std::string& name)
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{
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std::vector<Entity> allEntities;
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auto view = m_Registry.view<TransformComponent, NameComponent>();
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@@ -600,7 +543,7 @@ Entity Scene::GetEntity(const std::string name)
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}
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}
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Entity Scene::CreateEntity(const std::string name) {
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Entity Scene::CreateEntity(const std::string& name) {
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Entity entity = { m_Registry.create(), this };
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// Must have transform
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@@ -635,7 +578,6 @@ Ref<Camera> Scene::GetCurrentCamera()
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}
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}
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return cam;
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}
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return m_EditorCamera;
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@@ -644,3 +586,39 @@ Ref<Camera> Scene::GetCurrentCamera()
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Ref<Environment> Scene::GetEnvironment() {
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return m_Environement;
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}
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bool Scene::Save()
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{
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if (Path == "")
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Path = FileDialog::SaveFile("*.scene") + ".scene";
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return SaveAs(Path);
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}
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bool Scene::SaveAs(const std::string& path)
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{
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std::ofstream sceneFile;
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sceneFile.open(path);
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sceneFile << Serialize().dump(4);
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sceneFile.close();
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return true;
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}
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json Scene::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(Name);
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SERIALIZE_OBJECT(m_Environement)
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std::vector<json> entities = std::vector<json>();
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for (Entity e : GetAllEntities())
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entities.push_back(e.Serialize());
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SERIALIZE_VAL_LBL("Entities", entities);
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END_SERIALIZE();
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}
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bool Scene::Deserialize(const std::string& str)
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{
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return false;
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}
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@@ -8,9 +8,10 @@
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#include "../Rendering/ProceduralSky.h"
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#include "../Core/Core.h"
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#include "EditorCamera.h"
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#include "../Resource/Serializable.h"
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class Entity;
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class __declspec(dllexport) Scene
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class Scene : public ISerializable
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{
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friend Entity;
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@@ -18,13 +19,17 @@ private:
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Ref<Environment> m_Environement;
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entt::registry m_Registry;
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Ref<EditorCamera> m_EditorCamera;
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std::string Name;
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std::string Path = "";
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bool has_changed = true;
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public:
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SkyboxHDR* m_Skybox;
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static Ref<Scene> New();
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Scene();
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~Scene();
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std::string GetName();
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bool SetName(std::string& newName);
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void Init();
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void OnInit();
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void OnExit();
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@@ -39,10 +44,17 @@ public:
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std::vector<Entity> GetAllEntities();
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glm::vec3 GetGlobalPosition(Entity ent);
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Entity GetEntity(const std::string name);
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Entity CreateEntity(const std::string name);
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Entity GetEntity(const std::string& name);
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Entity CreateEntity(const std::string& name);
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void DestroyEntity(Entity entity);
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Ref<Camera> GetCurrentCamera();
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Ref<Environment> GetEnvironment();
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bool Save();
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bool SaveAs(const std::string& path);
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|
||||
|
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json Serialize() override;
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||||
bool Deserialize(const std::string& str) override;
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};
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Reference in New Issue
Block a user