Serialization work
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@@ -7,20 +7,24 @@ float Engine::m_LastFrameTime = 0.0f;
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Ref<Window> Engine::CurrentWindow;
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bool Engine::IsPlayMode = false;
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Ref<Project> Engine::CurrentProject;
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#include "../Rendering/Renderer.h"
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#include <imgui/imgui_impl_glfw.h>
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#include <imgui/imgui_impl_opengl3.h>
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void Engine::Init()
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{
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PhysicsManager::Get()->Init();
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FileSystem::Scan();
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CurrentWindow = std::make_shared<Window>();
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}
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void Engine::Tick()
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{
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if (!CurrentWindow->GetScene())
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return;
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float time = (float)glfwGetTime();
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Timestep timestep = time - m_LastFrameTime;
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m_LastFrameTime = time;
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@@ -49,6 +53,11 @@ void Engine::ExitPlayMode()
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void Engine::Draw()
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{
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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Window::Get()->Draw();
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}
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@@ -72,6 +81,27 @@ Ref<Scene> Engine::GetCurrentScene()
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return CurrentWindow->GetScene();
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}
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bool Engine::LoadScene(Ref<Scene> scene)
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{
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CurrentWindow->SetScene(scene);
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return true;
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}
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Ref<Project> Engine::GetProject()
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{
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return CurrentProject;
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}
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bool Engine::LoadProject(Ref<Project> project)
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{
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CurrentProject = project;
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Ref<Scene> newScene = CreateRef<Scene>();
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Engine::LoadScene(newScene);
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return true;
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}
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int Engine::HelloWorld()
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{
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return 1;
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