Character controller working better
Moved ECS systems to separate folders better raycast normal result
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@@ -223,6 +223,11 @@ void Window::Update(Timestep ts)
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m_Scene->Update(ts);
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}
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void Window::FixedUpdate(Timestep ts)
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{
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m_Scene->FixedUpdate(ts);
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}
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void Window::Draw()
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{
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// Dont render if no scene is loaded.
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