Character controller working better
Moved ECS systems to separate folders better raycast normal result
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@@ -11,6 +11,7 @@ public:
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WrenHandle* m_Instance;
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WrenHandle* m_OnInitHandle;
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WrenHandle* m_OnUpdateHandle;
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WrenHandle* m_OnFixedUpdateHandle;
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WrenHandle* m_OnExitHandle;
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WrenHandle* m_SetEntityIDHandle;
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@@ -18,6 +19,7 @@ public:
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void CallInit();
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void CallUpdate(float timestep);
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void CallFixedUpdate(float timestep);
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void CallExit();
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void RegisterMethod(const std::string& signature);
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