Character controller working better
Moved ECS systems to separate folders better raycast normal result
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12
Nuake/src/Scene/Systems/PhysicsSystem.h
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12
Nuake/src/Scene/Systems/PhysicsSystem.h
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#pragma once
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#include <src/Scene/Systems/System.h>
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class PhysicsSystem : public System {
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public:
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PhysicsSystem(Scene* scene);
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void Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void FixedUpdate(Timestep ts) override;
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void Exit() override;
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};
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