Character controller working better
Moved ECS systems to separate folders better raycast normal result
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Entity.h"
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#include "../Scene/Entities/Components/ParentComponent.h"
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#include "../Scene/Entities/Components/NameComponent.h"
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#include "../Components/ParentComponent.h"
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#include "../Components/NameComponent.h"
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class ScriptableEntity
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{
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