Character controller working better
Moved ECS systems to separate folders better raycast normal result
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@@ -1,15 +1,15 @@
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#include "Components/ParentComponent.h"
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#include "../Components/ParentComponent.h"
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#include "Entity.h"
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#include "Components/NameComponent.h"
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#include "Components/TransformComponent.h"
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#include "Components/CameraComponent.h"
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#include "Components/QuakeMap.h"
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#include "Components/LightComponent.h"
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#include "Components/QuakeMap.h"
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#include <src/Scene/Entities/Components/WrenScriptComponent.h>
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#include <src/Scene/Entities/Components/CharacterControllerComponent.h>
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#include "../Components/NameComponent.h"
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#include "../Components/TransformComponent.h"
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#include "../Components/CameraComponent.h"
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#include "../Components/QuakeMap.h"
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#include "../Components/LightComponent.h"
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#include "../Components/QuakeMap.h"
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#include "../Components/WrenScriptComponent.h"
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#include "../Components/CharacterControllerComponent.h"
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void Entity::AddChild(Entity ent)
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{
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if ((int)m_EntityHandle != ent.GetHandle())
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