Character controller working better

Moved ECS systems to separate folders
better raycast normal result
This commit is contained in:
Antoine Pilote
2021-06-18 16:44:54 -04:00
parent 8f238cd4ca
commit 5b56e2ff9a
73 changed files with 1179 additions and 489 deletions

View File

@@ -1,15 +1,15 @@
#include "Components/ParentComponent.h"
#include "../Components/ParentComponent.h"
#include "Entity.h"
#include "Components/NameComponent.h"
#include "Components/TransformComponent.h"
#include "Components/CameraComponent.h"
#include "Components/QuakeMap.h"
#include "Components/LightComponent.h"
#include "Components/QuakeMap.h"
#include <src/Scene/Entities/Components/WrenScriptComponent.h>
#include <src/Scene/Entities/Components/CharacterControllerComponent.h>
#include "../Components/NameComponent.h"
#include "../Components/TransformComponent.h"
#include "../Components/CameraComponent.h"
#include "../Components/QuakeMap.h"
#include "../Components/LightComponent.h"
#include "../Components/QuakeMap.h"
#include "../Components/WrenScriptComponent.h"
#include "../Components/CharacterControllerComponent.h"
void Entity::AddChild(Entity ent)
{
if ((int)m_EntityHandle != ent.GetHandle())