Character controller working better

Moved ECS systems to separate folders
better raycast normal result
This commit is contained in:
Antoine Pilote
2021-06-18 16:44:54 -04:00
parent 8f238cd4ca
commit 5b56e2ff9a
73 changed files with 1179 additions and 489 deletions

View File

@@ -0,0 +1,20 @@
#pragma once
#include "TransformComponent.h"
TransformComponent::TransformComponent()
{
Translation = Vector3(0, 0, 0);
Rotation = Vector3(0, 0, 0);
Scale = Vector3(1, 1, 1);
}
glm::mat4 TransformComponent::GetTransform()
{
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, Translation);
transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));
transform = glm::scale(transform, Scale);
return transform;
}