Character controller working better

Moved ECS systems to separate folders
better raycast normal result
This commit is contained in:
Antoine Pilote
2021-06-18 16:44:54 -04:00
parent 8f238cd4ca
commit 5b56e2ff9a
73 changed files with 1179 additions and 489 deletions

View File

@@ -0,0 +1,18 @@
#pragma once
#include <functional>
#include "../Core/Timestep.h"
#include "../Entities/ScriptableEntity.h"
struct NativeScriptComponent
{
ScriptableEntity* Instance = nullptr;
ScriptableEntity *(*InstantiateScript)();
void (*DestroyScript)(NativeScriptComponent*);
template<typename T>
void Bind()
{
InstantiateScript = []() { return static_cast<ScriptableEntity*>(new T()); };
DestroyScript = [](NativeScriptComponent* nsc) { delete nsc->Instance; nsc->Instance = nullptr; };
}
};