Character controller working better
Moved ECS systems to separate folders better raycast normal result
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@@ -3,9 +3,9 @@
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#include <src/Vendors/imgui/ImGuizmo.h>
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#include <src/Rendering/Textures/Texture.h>
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#include <Engine.h>
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#include <src/Scene/Entities/Components/LightComponent.h>
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#include <src/Scene/Components/LightComponent.h>
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#include <src/Core/Physics/PhysicsManager.h>
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#include <src/Scene/Entities/Components.h>
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#include <src/Scene/Components/Components.h>
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#include <src/Vendors/glm/gtc/type_ptr.hpp>
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#include <src/Vendors/glm/gtx/matrix_decompose.hpp>
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#include "src/Scene/Entities/ImGuiHelper.h"
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@@ -13,13 +13,14 @@
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#include <src/Core/MaterialManager.h>
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#include "../Resource/FontAwesome5.h"
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#include <src/Scene/Entities/Components/BoxCollider.h>
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#include <src/Scene/Components/BoxCollider.h>
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#include <algorithm>
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#include <Dependencies/GLEW/include/GL/glew.h>
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#include "src/Resource/Project.h"
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#include <src/Scene/Entities/Components/LuaScriptComponent.h>
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#include <src/Scene/Components/LuaScriptComponent.h>
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#include <src/Core/Logger.h>
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#include <src/Scene/Entities/Components/WrenScriptComponent.h>
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#include <src/Scene/Components/WrenScriptComponent.h>
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#include <src/Rendering/MSAAFramebuffer.h>
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Ref<UI::UserInterface> userInterface;
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ImFont* normalFont;
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ImFont* EditorInterface::bigIconFont;
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@@ -923,7 +924,7 @@ void NewProject()
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void OpenProject()
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{
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// Parse the project and load it.
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std::string projectPath = FileDialog::OpenFile(".project");
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std::string projectPath = "C:/Dev/Nuake/Editor/resources/test.project";//FileDialog::OpenFile(".project");
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FileSystem::SetRootDirectory(projectPath + "/../");
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Ref<Project> project = Project::New();
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