Fixed sprites not working
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@@ -15,8 +15,15 @@ namespace Nuake
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{
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}
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bool SpriteComponent::LoadSprite()
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void SpriteComponent::SetSprite(ResourceFile path)
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{
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if (!FileSystem::FileExists(path.GetRelativePath()))
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{
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return;
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}
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SpritePath = FileSystem::GetFile(path.GetRelativePath());
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std::vector<Vertex> quadVertices =
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{
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{ Vector3(-1.0f, 1.0f, 0.0f), Vector2(0.0f, 1.0f), Vector3(0, 0, 1), Vector3(1, 0, 0), Vector3(0, 1, 0) },
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@@ -40,6 +47,10 @@ namespace Nuake
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Ref<Material> material = MaterialManager::Get()->GetMaterial(absPath);
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bool hasNormal = material->HasNormal();
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SpriteMesh->SetMaterial(material);
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}
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bool SpriteComponent::LoadSprite()
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{
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return true;
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}
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@@ -67,6 +78,7 @@ namespace Nuake
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}
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DESERIALIZE_RES_FILE(SpritePath);
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SetSprite(SpritePath);
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if (j.contains("PositionFacing"))
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{
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@@ -19,7 +19,9 @@ namespace Nuake
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BindComponentField<&SpriteComponent::Billboard>("Billboard", "Billboard");
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BindComponentField<&SpriteComponent::LockYRotation>("LockYRotation", "Lock Y Rotation");
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BindComponentField<&SpriteComponent::PositionFacing>("PositionFacing", "Position Facing");
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BindComponentField<&SpriteComponent::SpritePath>("SpritePath", "Sprite Path");
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//BindComponentField<&SpriteComponent::SpritePath>("SpritePath", "Sprite Path");
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BindComponentProperty<&SpriteComponent::SetSprite, &SpriteComponent::GetSprite>("SpritePath", "Sprite Path");
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ResourceFileRestriction("_Image");
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}
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public:
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@@ -33,6 +35,12 @@ namespace Nuake
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SpriteComponent();
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public:
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void SetSprite(ResourceFile file);
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ResourceFile GetSprite()
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{
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return SpritePath;
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}
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bool LoadSprite();
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json Serialize();
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