Added back tonemapping
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@@ -103,7 +103,7 @@ namespace Nuake
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void Engine::ExitPlayMode()
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{
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// Dont trigger exit if already not in play mode.
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if (s_GameState == GameState::Playing)
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if (s_GameState != GameState::Stopped)
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{
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GetCurrentScene()->OnExit();
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Input::ShowMouse();
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