WAD Converter now creates .material file in the proper directory
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@@ -27,7 +27,7 @@ void MaterialEditor::Draw(Ref<Nuake::Material> material)
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std::string fileData = material->Serialize().dump(4);
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FileSystem::BeginWriteFile(FileSystem::Root + material->Path);
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FileSystem::BeginWriteFile(material->Path);
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FileSystem::WriteLine(fileData);
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FileSystem::EndWriteFile();
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}
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