Added wren binding to raycast function

This commit is contained in:
Antoine Pilote
2023-07-24 00:56:27 -04:00
parent fc8628fb4f
commit 5103101a0d
7 changed files with 92 additions and 51 deletions

View File

@@ -23,8 +23,10 @@
#include <src/Scene/Components/BSPBrushComponent.h>
#include <src/Scene/Components/PrefabComponent.h>
namespace Nuake {
namespace ScriptAPI {
namespace Nuake
{
namespace ScriptAPI
{
class SceneModule : public ScriptModule
{
std::string GetModuleName() override
@@ -56,6 +58,7 @@ namespace Nuake {
RegisterMethod("MoveAndSlide_(_,_,_,_)", (void*)MoveAndSlide);
RegisterMethod("IsCharacterControllerOnGround_(_)", (void*)IsCharacterControllerOnGround);
RegisterMethod("RayCast_(_,_,_,_,_,_)", (void*)Raycast);
RegisterMethod("AddForce_(_,_,_,_)", (void*)AddForce);
@@ -249,6 +252,37 @@ namespace Nuake {
wrenSetSlotBool(vm, 0, result);
}
static void Raycast(WrenVM* vm)
{
const double& fromX = wrenGetSlotDouble(vm, 1);
const double& fromY = wrenGetSlotDouble(vm, 2);
const double& fromZ = wrenGetSlotDouble(vm, 3);
const auto& from = Vector3(fromX, fromY, fromZ);
const double& toX = wrenGetSlotDouble(vm, 4);
const double& toY = wrenGetSlotDouble(vm, 5);
const double& toZ = wrenGetSlotDouble(vm, 6);
const auto& to = Vector3(toX, toY, toZ);
const auto& result = PhysicsManager::Get().GetWorld()->Raycast(from, to);
// We multiply by 3 since we have 3 floats per hit result: vector3.
wrenEnsureSlots(vm, static_cast<double>(result.size() * 3));
wrenSetSlotNewList(vm, 0);
uint32_t index = 1;
for (auto& r : result)
{
wrenSetSlotDouble(vm, index, r.WorldPosition.x);
wrenSetSlotDouble(vm, index + 1, r.WorldPosition.y);
wrenSetSlotDouble(vm, index + 2, r.WorldPosition.z);
wrenInsertInList(vm, 0, -1, index);
wrenInsertInList(vm, 0, -1, index + 1);
wrenInsertInList(vm, 0, -1, index + 2);
index += 3;
}
}
static void MoveAndSlide(WrenVM* vm)
{
double handle = wrenGetSlotDouble(vm, 1);