Using serializer for the scene copy
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@@ -103,7 +103,6 @@ namespace Nuake {
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globalScale *= transformComponent.GetLocalScale();
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NameComponent& nameComponent = parentComponent.Parent.GetComponent<NameComponent>();
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//std::cout << "Name:" << nameComponent.Name << std::endl;
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parentComponent = parentComponent.Parent.GetComponent<ParentComponent>();
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}
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