Refact editor UI and logger
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@@ -6,7 +6,7 @@
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#include <vector>
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#include <iostream>
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#include <sstream>
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#include "src/Core/FileSystem.h"
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extern "C" {
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#include "libmap/h/map_parser.h"
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#include <libmap/h/geo_generator.h>
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@@ -282,7 +282,7 @@ void QuakeMapBuilder::BuildQuakeMap(Entity& ent, bool Collisions)
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currentParent.Children.clear();
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map_parser_load(quakeMapC.Path.c_str());
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map_parser_load(std::string(FileSystem::Root + quakeMapC.Path).c_str());
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geo_generator_run();
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DefaultMaterial = MaterialManager::Get()->GetMaterial("resources/Textures/default/Default.png");
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