Refact editor UI and logger
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@@ -109,7 +109,7 @@ bool Project::Deserialize(const std::string& str)
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std::string sceneContent = FileSystem::ReadFile(scenePath, false);
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if (!this->DefaultScene->Deserialize(sceneContent))
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{
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Logger::Log("Error loading scene: " + scenePath);
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Logger::Log("Error loading scene: " + scenePath, CRITICAL);
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}
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else
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{
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