Renamed some glm::vec3 to Vector3

This commit is contained in:
Antoine Pilote
2023-07-19 00:31:22 -04:00
parent 3800587c07
commit 4e4d203666
24 changed files with 59 additions and 96 deletions

View File

@@ -241,7 +241,7 @@ namespace Nuake
}
void DynamicWorld::SetGravity(glm::vec3 g)
void DynamicWorld::SetGravity(const Vector3& gravity)
{
}
@@ -323,16 +323,16 @@ namespace Nuake
return false;
}
RaycastResult DynamicWorld::Raycast(glm::vec3 from, glm::vec3 to)
RaycastResult DynamicWorld::Raycast(const Vector3& from, const Vector3& to)
{
Vector3 localNorm = glm::vec3(0,0,0);
Vector3 localNorm = Vector3(0,0,0);
//Logger::Log("normal: x:" + std::to_string(localNorm.x) + " y:" + std::to_string(localNorm.y )+ "z: " + std::to_string(localNorm.z));
// Map bullet result to dto.
RaycastResult result{
glm::vec3(0,0,0),
glm::vec3(0,0,0),
Vector3(0,0,0),
Vector3(0,0,0),
localNorm
};