Added shapes to debug renderer
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@@ -62,6 +62,11 @@ namespace Nuake
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rot = glm::quat_cast(rotMtx);
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}
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float Distance(const Vector3& a, const Vector3& b)
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{
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return glm::distance(a, b);
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}
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const Matrix4& TransformToCameraTransform(const Matrix4& mat)
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{
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return mat;
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