refactoring scene rendering
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@@ -48,26 +48,22 @@ namespace Nuake
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m_LastFrameTime = m_Time;
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// Dont update if no scene is loaded.
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if (CurrentWindow->GetScene())
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{
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if (CurrentWindow->GetScene()) {
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CurrentWindow->Update(timestep);
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// Play mode update all the entities, Editor does not.
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if (Engine::IsPlayMode)
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{
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if (Engine::IsPlayMode) {
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m_FixedUpdateDifference += timestep;
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// Fixed update
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if (m_FixedUpdateDifference >= m_FixedUpdateRate)
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{
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CurrentWindow->FixedUpdate(m_FixedUpdateRate);
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m_FixedUpdateDifference = 0.f;
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if (m_FixedUpdateDifference >= m_FixedUpdateRate) {
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CurrentWindow->FixedUpdate(m_FixedUpdateDifference);
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m_FixedUpdateDifference -= m_FixedUpdateRate;
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}
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}
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else
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{
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GetCurrentScene()->EditorUpdate(timestep);
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}
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}
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Input::Update();
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