Work but still broken

This commit is contained in:
Antoine Pilote
2023-07-13 15:57:54 -04:00
parent 8d6b877f7b
commit 44597fbe43
6 changed files with 67 additions and 31 deletions

View File

@@ -43,15 +43,20 @@ namespace Nuake
TransformComponent& transform = localTransformView.get<TransformComponent>(tv);
if (transform.Dirty)
{
Matrix4 localTransform = Matrix4(1.0f);
auto& localTranslate = transform.GetLocalPosition();
auto& localRot = transform.GetLocalRotation();
auto& localScale = transform.GetLocalScale();
localRot.w *= -1.0;
localTransform = glm::translate(localTransform, localTranslate);
localTransform = localTransform * glm::toMat4(localRot);
localTransform = glm::scale(localTransform, localScale);
transform.SetLocalTransform(localTransform);
const Matrix4& translationMatrix = glm::translate(Matrix4(1.0f), localTranslate);
localRot.w *= -1.0f;
const Matrix4& rotationMatrix = glm::mat4_cast(localRot);
const Matrix4& scaleMatrix = glm::scale(Matrix4(1.0f), localScale);
const Matrix4& newLocalTransform = translationMatrix * rotationMatrix * scaleMatrix;
//if(localRot.y != 0)
// assert(newLocalTransform == transform.GetLocalTransform());
transform.SetLocalTransform(newLocalTransform);
transform.Dirty = false;
}
}
@@ -63,7 +68,7 @@ namespace Nuake
auto [parent, transform] = transformView.get<ParentComponent, TransformComponent>(e);
if (!parent.HasParent)
{
{
// If no parents, then globalTransform is local transform.
transform.SetGlobalTransform(transform.GetLocalTransform());
transform.SetGlobalPosition(transform.GetLocalPosition());
@@ -84,14 +89,13 @@ namespace Nuake
{
TransformComponent& transformComponent = parentComponent.Parent.GetComponent<TransformComponent>();
globalPosition = transformComponent.GetLocalPosition() + (transformComponent.GetLocalRotation() * globalPosition);
globalPosition = transformComponent.GetLocalPosition() + (globalPosition);
globalScale *= transformComponent.GetLocalScale();
globalOrientation = transformComponent.GetLocalRotation() * globalOrientation;
globalTransform = transformComponent.GetLocalTransform() * globalTransform;
globalOrientation = transformComponent.GetLocalRotation() * globalOrientation;
globalScale *= transformComponent.GetLocalScale();
NameComponent& nameComponent = parentComponent.Parent.GetComponent<NameComponent>();
parentComponent = parentComponent.Parent.GetComponent<ParentComponent>();
}
@@ -106,15 +110,13 @@ namespace Nuake
{
auto [transform, camera] = camView.get<TransformComponent, CameraComponent>(e);
Matrix4 cameraTransform = camera.CameraInstance->GetTransformRotation();
camera.CameraInstance->Translation = transform.GlobalTranslation;
const auto& globalTransform = transform.GetGlobalTransform();
const auto& forwardTransform = Vector3(globalTransform[0][2], globalTransform[1][2], globalTransform[2][2]);
//const auto& globalRotation = transform.GetGlobalRotation();
//auto& forward = QuatToDirection(globalRotation);
//forward *= -1.0;
//f/orward.z *= -1.0f;
camera.CameraInstance->SetDirection(forwardTransform);
auto globalRotation = transform.GetGlobalRotation();
auto& trnaslationMatrix = glm::translate(Matrix4(1.0f), transform.GetGlobalPosition());
const Matrix4& rotationMatrix = glm::mat4_cast(globalRotation);
camera.CameraInstance->SetTransform(glm::inverse(trnaslationMatrix * rotationMatrix));
}
}
}