Work but still broken
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@@ -37,7 +37,14 @@ Quat Nuake::CreateFromAxisAngle(Vector3 axis, float angle)
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Quat Nuake::QuatFromEuler(float x, float y, float z)
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{
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return Quat(Vector3(Rad(z), Rad(y), Rad(x)));
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glm::quat yawQuat = glm::angleAxis(Rad(y), glm::vec3(0.0f, 1.0f, 0.0f));
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glm::quat rollQuat = glm::angleAxis(Rad(z), glm::vec3(0.0f, 0.0f, 1.0f));
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glm::quat pitchQuat = glm::angleAxis(Rad(x), glm::vec3(1.0f, 0.0f, 0.0f));
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glm::quat orientation = yawQuat * pitchQuat * rollQuat;
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return glm::normalize(orientation);
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return Quat(Vector3(Rad(x), Rad(y), Rad(z)));
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Quat q;
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@@ -57,6 +64,6 @@ Quat Nuake::QuatFromEuler(float x, float y, float z)
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Vector3 Nuake::QuatToDirection(const Quat& quat)
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{
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//return quat * Vector3(0, 0, -1);
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return glm::rotate(glm::inverse(quat), glm::vec3(-1.0, 0.0, 0.0));
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return glm::normalize(quat * Vector3(0, 0, -1));
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//return glm::normalize(glm::rotate(glm::inverse(quat), glm::vec3(-1.0, 0.0, 0.0)));
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}
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