Merge pull request #73 from WiggleWizard/fix/buildoptimizations

Enabled multithreaded compilation and fixed some build warnings
This commit is contained in:
Antoine Pilote
2024-09-11 09:46:12 -04:00
committed by GitHub
16 changed files with 89 additions and 38 deletions

View File

@@ -50,7 +50,7 @@ public:
{
ImGui::Text("Stick to floor step down");
ImGui::TableNextColumn();
ImGui::DragFloat("##StickToFloorStepDown", &component.StickToFloorStepDown.y, -10.0f, 0.01, 0.0f);
ImGui::DragFloat("##StickToFloorStepDown", &component.StickToFloorStepDown.y, -10.0f, 0.01f, 0.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.StickToFloorStepDown.y, -0.5f);
}
@@ -58,7 +58,7 @@ public:
{
ImGui::Text("Step down extra");
ImGui::TableNextColumn();
ImGui::DragFloat("##StepDownExtra", &component.StepDownExtra.y, -10.0f, 0.01, 0.0f);
ImGui::DragFloat("##StepDownExtra", &component.StepDownExtra.y, -10.0f, 0.01f, 0.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.StepDownExtra.y, 0.0f);
}
@@ -66,7 +66,7 @@ public:
{
ImGui::Text("Step up");
ImGui::TableNextColumn();
ImGui::DragFloat("##StepUp", &component.SteppingStepUp.y, 0.0f, 0.01, 10.0f);
ImGui::DragFloat("##StepUp", &component.SteppingStepUp.y, 0.0f, 0.01f, 10.0f);
ImGui::TableNextColumn();
ComponentTableReset(component.SteppingStepUp.y, 0.4f);
}

View File

@@ -26,7 +26,7 @@ ImGui::Text(##name);
bool removed = false; \
bool headerOpened = ImGui::CollapsingHeader(#name, ImGuiTreeNodeFlags_DefaultOpen); \
ImGui::PopStyleVar(); \
if (#name != "TRANSFORM" && ImGui::BeginPopupContextItem()) \
if (strcmp(#name, "TRANSFORM") != 0 && ImGui::BeginPopupContextItem()) \
{ \
if (ImGui::Selectable("Remove")) { removed = true; } \
ImGui::EndPopup(); \
@@ -42,7 +42,7 @@ ImGui::Text(##name);
{ \
delete boldFont; \
ImGui::PopStyleVar(); \
ImGui::Indent(); \
ImGui::Indent(); \
if (ImGui::BeginTable(#name, 3, ImGuiTableFlags_SizingStretchProp)) \
{ \
ImGui::TableSetupColumn("name", 0, 0.25f); \

View File

@@ -129,7 +129,7 @@ public:
auto animations = model->GetAnimations();
if (ImGui::BeginCombo("Type", model->GetCurrentAnimation()->GetName().c_str()))
{
for (int n = 0; n < model->GetAnimationsCount(); n++)
for (uint32_t n = 0; n < model->GetAnimationsCount(); n++)
{
bool is_selected = (animIndex == n);
std::string animName = animations[n]->GetName();

View File

@@ -6,7 +6,7 @@ void ImGuiTextSTD(const std::string& label, std::string& value)
{
char buffer[256];
memset(buffer, 0, sizeof(buffer));
std::strncpy(buffer, value.c_str(), sizeof(buffer));
strncpy_s(buffer, value.c_str(), sizeof(buffer));
if (ImGui::InputText(label.c_str(), buffer, sizeof(buffer)))
{
@@ -18,7 +18,7 @@ void ImGuiTextMultiline(const std::string& label, std::string& value)
{
char buffer[256];
memset(buffer, 0, sizeof(buffer));
std::strncpy(buffer, value.c_str(), sizeof(buffer));
strncpy_s(buffer, value.c_str(), sizeof(buffer));
if (ImGui::InputTextMultiline(label.c_str(), buffer, sizeof(buffer)))
{
value = std::string(buffer);

View File

@@ -645,12 +645,12 @@ namespace Nuake {
float frameTime = 1000.0f / io.Framerate;
int fps = (int)io.Framerate;
ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1, 0.1, 0.1, 1));
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.1f, 1));
ImGui::BeginChild("FPS", ImVec2(70, 30), false);
std::string text = std::to_string(fps) + " fps";
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x / 1.25 - ImGui::CalcTextSize(text.c_str()).x
- ImGui::GetScrollX() - 2 * ImGui::GetStyle().ItemSpacing.x);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetContentRegionAvail().x / 1.25f - ImGui::CalcTextSize(text.c_str()).x
- ImGui::GetScrollX() - 2.f * ImGui::GetStyle().ItemSpacing.x);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15 - (ImGui::CalcTextSize(text.c_str()).y) / 2.0);
ImGui::Text(text.c_str());
@@ -953,9 +953,9 @@ namespace Nuake {
BEGIN_COLLAPSE_HEADER(SKY);
if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn("name", 0, 0.3);
ImGui::TableSetupColumn("set", 0, 0.6);
ImGui::TableSetupColumn("reset", 0, 0.1);
ImGui::TableSetupColumn("name", 0, 0.3f);
ImGui::TableSetupColumn("set", 0, 0.6f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextColumn();
{
@@ -1169,9 +1169,9 @@ namespace Nuake {
BEGIN_COLLAPSE_HEADER(BLOOM)
if (ImGui::BeginTable("BloomTable", 3, ImGuiTableFlags_BordersInner | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn("name", 0, 0.3);
ImGui::TableSetupColumn("set", 0, 0.6);
ImGui::TableSetupColumn("reset", 0, 0.1);
ImGui::TableSetupColumn("name", 0, 0.3f);
ImGui::TableSetupColumn("set", 0, 0.6f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextColumn();
{
@@ -1236,9 +1236,9 @@ namespace Nuake {
BEGIN_COLLAPSE_HEADER(VOLUMETRIC)
if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn("name", 0, 0.3);
ImGui::TableSetupColumn("set", 0, 0.6);
ImGui::TableSetupColumn("reset", 0, 0.1);
ImGui::TableSetupColumn("name", 0, 0.3f);
ImGui::TableSetupColumn("set", 0, 0.6f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextColumn();
{
@@ -1318,9 +1318,9 @@ namespace Nuake {
BEGIN_COLLAPSE_HEADER(SSAO)
if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn("name", 0, 0.3);
ImGui::TableSetupColumn("set", 0, 0.6);
ImGui::TableSetupColumn("reset", 0, 0.1);
ImGui::TableSetupColumn("name", 0, 0.3f);
ImGui::TableSetupColumn("set", 0, 0.6f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
ImGui::TableNextColumn();
{
@@ -1810,9 +1810,9 @@ namespace Nuake {
BEGIN_COLLAPSE_HEADER(BARREL_DISTORTION)
if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner | ImGuiTableFlags_SizingStretchProp))
{
ImGui::TableSetupColumn("name", 0, 0.3);
ImGui::TableSetupColumn("set", 0, 0.6);
ImGui::TableSetupColumn("reset", 0, 0.1);
ImGui::TableSetupColumn("name", 0, 0.3f);
ImGui::TableSetupColumn("set", 0, 0.6f);
ImGui::TableSetupColumn("reset", 0, 0.1f);
{
ImGui::TableNextColumn();

View File

@@ -77,7 +77,7 @@ void EditorSelectionPanel::Draw(EditorSelection selection)
ImGui::SetCursorPosX((windowWidth - textWidth) * 0.5f);
ImGui::SetCursorPosY((windowHeight - textHeight) * 0.5f);
ImGui::TextColored({1, 0.1, 0.1, 1.0}, text.c_str());
ImGui::TextColored({1.f, 0.1f, 0.1f, 1.0f}, text.c_str());
}
DrawFile(selection.File);

View File

@@ -53,7 +53,7 @@ namespace Nuake
ImGui::PopStyleVar();
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1, 0.1, 0.1, 0.2f));
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.1f, 0.1f, 0.1f, 0.2f));
ImGui::BeginChild("TemplateContainer", { ImGui::GetContentRegionAvail().x - 64.0f, ImGui::GetContentRegionAvail().y }, true, ImGuiChildFlags_AlwaysUseWindowPadding);
{
ImGui::Dummy({ 4, 4 });
@@ -94,7 +94,7 @@ namespace Nuake
if (showTitleEmptyWarning && projectTitle.empty())
{
ImGui::SameLine();
ImGui::TextColored({ 1.0, 0.1, 0.1, 1.0 }, ICON_FA_EXCLAMATION_TRIANGLE);
ImGui::TextColored({ 1.0f, 0.1f, 0.1f, 1.0f }, ICON_FA_EXCLAMATION_TRIANGLE);
Nuake::UI::Tooltip("Title required");
}

View File

@@ -184,11 +184,11 @@ void ProjectSettingsCategoryPhysics::Draw()
Engine::SetPhysicsStep(Engine::GetProject()->Settings.PhysicsStep);
}
ImGui::DragInt("Maximum SubSteps", &Engine::GetProject()->Settings.MaxPhysicsSubStep, 1.0f, 8.0f, 128);
ImGui::DragInt("Maximum SubSteps", &Engine::GetProject()->Settings.MaxPhysicsSubStep, 1, 8, 128);
ImGui::DragInt("Maximum Bodies", &Engine::GetProject()->Settings.MaxPhysicsBodies, 1.0f, 256.0f, 8000);
ImGui::DragInt("Maximum Body Pair", &Engine::GetProject()->Settings.MaxPhysicsBodyPair, 1.0f, 256.0f, 4096.0f);
ImGui::DragInt("Maximum Contact Constraint", &Engine::GetProject()->Settings.MaxPhysicsContactConstraints, 1.0f, 256.0f, 4096.0f);
ImGui::DragInt("Maximum Bodies", &Engine::GetProject()->Settings.MaxPhysicsBodies, 1.0f, 256, 8000);
ImGui::DragInt("Maximum Body Pair", &Engine::GetProject()->Settings.MaxPhysicsBodyPair, 1.0f, 256, 4096);
ImGui::DragInt("Maximum Contact Constraint", &Engine::GetProject()->Settings.MaxPhysicsContactConstraints, 1.0f, 256, 4096);
}
ProjectSettingsCategoryAudio::ProjectSettingsCategoryAudio(Ref<Nuake::Project> project) :