Refactor Mesh serialization and model system.
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37
Nuake/src/Resource/ModelLoader.h
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37
Nuake/src/Resource/ModelLoader.h
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#pragma once
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#include "src/Core/Core.h"
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#include "src/Rendering/Mesh/Mesh.h"
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#include "src/Rendering/Textures/Material.h"
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#include "src/Rendering/Textures/Texture.h"
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#include "src/Rendering/Vertex.h"
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#include "assimp/Importer.hpp"
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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namespace Nuake
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{
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class Model;
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class ModelLoader
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{
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public:
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ModelLoader();
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~ModelLoader();
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Ref<Model> LoadModel(const std::string& path);
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private:
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std::string modelDir;
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std::vector<Ref<Mesh>> m_Meshes;
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void ProcessNode(aiNode* node, const aiScene* scene);
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Ref<Mesh> ProcessMesh(aiMesh* node, const aiScene* scene);
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std::vector<Vertex> ProcessVertices(aiMesh* mesh);
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std::vector<uint32_t> ProcessIndices(aiMesh* mesh);
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Ref<Material> ProcessMaterials(const aiScene* scene, aiMesh* mesh);
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Ref<Texture> ProcessTextures(const aiScene* scene, const std::string& path);
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};
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}
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