Refactor Mesh serialization and model system.

This commit is contained in:
antopilo
2022-06-28 19:56:16 -04:00
parent 6b827e9db7
commit 407ff89df7
21 changed files with 612 additions and 287 deletions

View File

@@ -0,0 +1,37 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Rendering/Mesh/Mesh.h"
#include "src/Rendering/Textures/Material.h"
#include "src/Rendering/Textures/Texture.h"
#include "src/Rendering/Vertex.h"
#include "assimp/Importer.hpp"
#include <assimp/scene.h>
#include <assimp/postprocess.h>
namespace Nuake
{
class Model;
class ModelLoader
{
public:
ModelLoader();
~ModelLoader();
Ref<Model> LoadModel(const std::string& path);
private:
std::string modelDir;
std::vector<Ref<Mesh>> m_Meshes;
void ProcessNode(aiNode* node, const aiScene* scene);
Ref<Mesh> ProcessMesh(aiMesh* node, const aiScene* scene);
std::vector<Vertex> ProcessVertices(aiMesh* mesh);
std::vector<uint32_t> ProcessIndices(aiMesh* mesh);
Ref<Material> ProcessMaterials(const aiScene* scene, aiMesh* mesh);
Ref<Texture> ProcessTextures(const aiScene* scene, const std::string& path);
};
}