Prefab saving
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@@ -157,7 +157,7 @@ namespace Nuake {
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void Scene::DrawShadows()
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{
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auto meshView = m_Registry.view<TransformComponent, MeshComponent>();
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auto quakeView = m_Registry.view<TransformComponent, QuakeMapComponent>();
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auto quakeView = m_Registry.view<TransformComponent, BSPBrushComponent>();
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auto view = m_Registry.view<TransformComponent, LightComponent>();
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Ref<Camera> cam = m_EditorCamera;
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@@ -177,6 +177,7 @@ namespace Nuake {
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glCullFace(GL_BACK);
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// Build a list of mesh to draw.
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for (auto l : view)
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{
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auto [lightTransform, light] = view.get<TransformComponent, LightComponent>(l);
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