Started pipeline renderpass inputs

This commit is contained in:
antopilo
2025-01-07 23:25:16 -05:00
parent d2cd2a542c
commit 3e92a6c7f4
4 changed files with 41 additions and 10 deletions

View File

@@ -73,10 +73,6 @@ void VkSceneRenderer::BeginScene(RenderContext inContext)
GBufferPipeline.Execute(passCtx);
}
ModelPushConstant modelPushConstant{};
void VkSceneRenderer::DrawScene()
{
}
void VkSceneRenderer::EndScene()
{
@@ -324,6 +320,11 @@ void VkSceneRenderer::CreatePipelines()
});
auto& shadingPass = GBufferPipeline.AddPass("Shading");
shadingPass.AddAttachment("Output", ImageFormat::RGBA16F);
GBufferPipeline.Build();
}
@@ -335,7 +336,6 @@ void VkSceneRenderer::SetGBufferSize(const Vector2& size)
void VkSceneRenderer::UpdateCameraData(const CameraData& data)
{
CameraData adjustedData = data;
adjustedData.View = Matrix4(1.0f); //data.View;
adjustedData.View = data.View;
adjustedData.Projection = data.Projection;