Started pipeline renderpass inputs
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@@ -73,10 +73,6 @@ void VkSceneRenderer::BeginScene(RenderContext inContext)
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GBufferPipeline.Execute(passCtx);
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}
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ModelPushConstant modelPushConstant{};
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void VkSceneRenderer::DrawScene()
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{
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}
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void VkSceneRenderer::EndScene()
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{
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@@ -324,6 +320,11 @@ void VkSceneRenderer::CreatePipelines()
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});
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auto& shadingPass = GBufferPipeline.AddPass("Shading");
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shadingPass.AddAttachment("Output", ImageFormat::RGBA16F);
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GBufferPipeline.Build();
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}
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@@ -335,7 +336,6 @@ void VkSceneRenderer::SetGBufferSize(const Vector2& size)
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void VkSceneRenderer::UpdateCameraData(const CameraData& data)
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{
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CameraData adjustedData = data;
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adjustedData.View = Matrix4(1.0f); //data.View;
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adjustedData.View = data.View;
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adjustedData.Projection = data.Projection;
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