Animation system
This commit is contained in:
24
Nuake/src/Scene/Systems/AnimationSystem.h
Normal file
24
Nuake/src/Scene/Systems/AnimationSystem.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include <src/Scene/Systems/System.h>
|
||||
#include <src/Core/Maths.h>
|
||||
|
||||
#include "src/Resource/SkeletonNode.h"
|
||||
#include "src/Resource/SkeletalAnimation.h"
|
||||
|
||||
namespace Nuake
|
||||
{
|
||||
class AnimationSystem : public System
|
||||
{
|
||||
public:
|
||||
AnimationSystem(Scene* scene);
|
||||
bool Init() override;
|
||||
void Update(Timestep ts) override;
|
||||
void Draw() override {}
|
||||
void EditorUpdate() override;
|
||||
void FixedUpdate(Timestep ts) override;
|
||||
void Exit() override;
|
||||
|
||||
private:
|
||||
void UpdateBonePositionTraversal(SkeletonNode& bone, Ref<SkeletalAnimation> animation, float time);
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user