Minor improvements with prefab deserialization
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@@ -36,7 +36,7 @@ PrefabEditorWindow::PrefabEditorWindow(Ref<Prefab> inPrefab) :
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virtualScene->GetEnvironment()->CurrentSkyType = SkyType::ProceduralSky;
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virtualScene->GetEnvironment()->ProceduralSkybox->SunDirection = { 0.58f, 0.34f, -0.74f };
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prefab = Prefab::InstanceInScene(inPrefab->Path, virtualScene);
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prefab = Prefab::InstanceInScene(inPrefab->Path, virtualScene.get());
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prefab->Path = inPrefab->Path;
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Ref<Texture> outputTexture = CreateRef<Texture>(defaultSize, GL_RGB);
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