Yoga layout working

This commit is contained in:
Antoine Pilote
2021-05-31 23:03:29 -04:00
parent 0db30d7379
commit 39aaa4cd2c
16 changed files with 605 additions and 117 deletions

View File

@@ -1,6 +1,223 @@
#pragma once
#include <src/Vendors/pugixml/pugixml.hpp>
#include <iostream>
#include <src/UI/Canvas.h>
#include <src/UI/Rect.h>
#include <regex>
#include<iostream>
#include <src/Core/Logger.h>
class InterfaceParser
{
static Ref<Canvas> Root;
private:
public:
static Ref<Canvas> Parse(const std::string path)
{
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(path.c_str());
std::string name = doc.first_child().name();
if (name != "Canvas")
{
Logger::Log("InterfaceParser error: First child should be a canvas - " + path);
return nullptr;
}
Root = CreateCanvas(doc.first_child());
Iterate(doc.first_child(), Root);
return Root;
}
static void Iterate(const pugi::xml_node& xml_node, Ref<Node> node)
{
for (auto& e : xml_node.children())
{
std::string type = e.name();
if (type == "Canvas")
{
Ref<Canvas> canvas = CreateCanvas(e);
node->Childrens.push_back(canvas);
Iterate(e, canvas);
}
else if (type == "Rect")
{
Ref<Node> newNode = CreateNode(e);
node->Childrens.push_back(newNode);
Iterate(e, newNode);
}
}
}
static Ref<Node> CreateNode(const pugi::xml_node& xml_node)
{
Ref<Node> node = CreateRef<Node>();
for (auto& a : xml_node.attributes())
{
std::string name = a.name();
if (name == "height")
node->Height = GetUnit(a.value());
if (name == "width")
node->Width = GetUnit(a.value());
if (name == "margin")
node->Margin = GetVec4Unit(a.value());
if (name == "padding")
node->Padding = GetVec4Unit(a.value());
if (name == "border")
node->Border = GetVec4Unit(a.value());
if (name == "position")
node->Position = GetVec4Unit(a.value());
if (name == "color")
node->BackgroundColor = GetColor(a.value());
}
return node;
}
static Layout::LayoutUnit GetUnit(const std::string& value)
{
std::regex only_number("[0-9]+");
std::regex not_number("[^0-9]+");
// is percentage
std::smatch match_value;
if (std::regex_search(value.begin(), value.end(), match_value, only_number))
{
std::smatch match_type;
if (std::regex_search(value.begin(), value.end(), match_type, not_number))
{
float value = std::stof(match_value[0]);
if (match_type[0] == "%")
{
return Layout::LayoutUnit{
value,
Layout::Unit::PERCENT
};
}
else if (match_type[0] == "px")
{
return Layout::LayoutUnit{
value,
Layout::Unit::PIXEL
};
}
}
}
}
static std::vector<std::string> split(std::string const& str, const char delim)
{
std::vector<std::string> result;
size_t start;
size_t end = 0;
while ((start = str.find_first_not_of(delim, end)) != std::string::npos)
{
end = str.find(delim, start);
result.push_back(str.substr(start, end - start));
}
return result;
}
static Layout::LayoutVec4 GetVec4Unit(const std::string& value)
{
std::regex regex("[0-9]+[^ ]+");
std::smatch match_value;
Layout::LayoutVec4 result;
std::vector<std::string> splits = split(value, ' ');
int idx = 0;
for (auto& s : splits)
{
if (std::regex_search(value.begin(), value.end(), match_value, regex))
{
if (idx == 0)
{
result.Left = GetUnit(s);
}
else if (idx == 1)
{
result.Right = GetUnit(s);
}
else if (idx == 2)
{
result.Top = GetUnit(s);
}
else
{
result.Bottom = GetUnit(s);
}
idx++;
}
}
return result;
}
static Color GetColor(const std::string& value)
{
std::regex regex("[0-9]+[^ ]+");
std::smatch match_value;
Color result;
std::vector<std::string> splits = split(value, ' ');
int idx = 0;
for (auto& s : splits)
{
if (std::regex_search(value.begin(), value.end(), match_value, regex))
{
if (idx == 0)
{
result.r = std::stof(s);
}
else if (idx == 1)
{
result.g = std::stof(s);
}
else if (idx == 2)
{
result.b = std::stof(s);
}
else
{
result.a = std::stof(s);
}
idx++;
}
}
return result;
}
static Ref<Canvas> CreateCanvas(const pugi::xml_node& xml_node)
{
Ref<Canvas> node = CreateRef<Canvas>();
for (auto& a : xml_node.attributes())
{
std::string name = a.name();
if (name == "height")
node->Height = GetUnit(a.value());
if (name == "width")
node->Width = GetUnit(a.value());
if (name == "margin")
node->Margin = GetVec4Unit(a.value());
if (name == "padding")
node->Padding = GetVec4Unit(a.value());
if (name == "border")
node->Border = GetVec4Unit(a.value());
if (name == "position")
node->Position = GetVec4Unit(a.value());
if (name == "color")
node->BackgroundColor = GetColor(a.value());
}
return node;
}
};