Yoga layout working
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@@ -37,12 +37,15 @@ void EditorInterface::Init()
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this->filesystem = FileSystemUI();
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}
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ImVec2 LastSize = ImVec2();
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void EditorInterface::DrawViewport()
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{
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if(ImGui::Begin("ShadowMap"))
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{
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ImVec2 regionAvail = ImGui::GetContentRegionAvail();
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glm::vec2 viewportPanelSize = glm::vec2(regionAvail.x, regionAvail.y);
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if (m_IsEntitySelected && m_SelectedEntity.HasComponent<LightComponent>()) {
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auto& light = m_SelectedEntity.GetComponent<LightComponent>();
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Ref<Texture> texture = light.m_Framebuffer->GetTexture(GL_DEPTH_ATTACHMENT);
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@@ -63,6 +66,9 @@ void EditorInterface::DrawViewport()
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ImVec2 regionAvail = ImGui::GetContentRegionAvail();
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glm::vec2 viewportPanelSize = glm::vec2(regionAvail.x, regionAvail.y);
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if(Engine::GetCurrentWindow()->GetFrameBuffer()->GetSize() != viewportPanelSize)
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Engine::GetCurrentWindow()->GetFrameBuffer()->UpdateSize(viewportPanelSize);
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Ref<Texture> texture = Engine::GetCurrentWindow()->GetFrameBuffer()->GetTexture();
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ImGui::Image((void*)texture->GetID(), regionAvail, ImVec2(0, 1), ImVec2(1, 0));
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@@ -891,15 +897,7 @@ void OpenProject()
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// Create new interface named test.
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Ref<UI::UserInterface> userInterface = UI::UserInterface::New("test");
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// Creates a rectangle covering the screen.
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Ref<UI::Rect> rectangle = UI::Rect::New(0, 0, userInterface->Width, userInterface->Height);
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userInterface->AddRect(rectangle);
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// Cut another rectangle at 1280 vertically
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Ref<UI::Rect> rect2 = rectangle->CutLeft(1280.f);
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rect2->Props.BackgroundColor = Color(0, 1, 0, 1); // Set background color to green.
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userInterface->AddRect(rect2);
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// Set current interface running.
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Engine::GetCurrentScene()->AddInterface(userInterface);
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@@ -1004,6 +1002,10 @@ void EditorInterface::Draw()
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}
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if (ImGui::BeginMenu("View"))
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{
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if (ImGui::MenuItem("Reload Interfaces", NULL))
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{
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Engine::GetCurrentScene()->ReloadInterfaces();
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}
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if (ImGui::MenuItem("Lighting", NULL, true)) {}
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if (ImGui::MenuItem("Draw grid", NULL, m_DrawGrid))
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m_DrawGrid = !m_DrawGrid;
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