Fixed serialization
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@@ -273,7 +273,7 @@ namespace Nuake
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{
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if (!m_IsInitialized)
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{
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return;
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Initialize();
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}
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const std::string sanitizedProjectName = String::Sanitize(project->Name);
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@@ -444,8 +444,6 @@ namespace Nuake
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if (entity.HasComponent<BSPBrushComponent>())
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{
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BSPBrushComponent& brushComponent = entity.GetComponent<BSPBrushComponent>();
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classInstance.SetPropertyValue("TargetName", brushComponent.TargetName);
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classInstance.SetPropertyValue("Target", brushComponent.target);
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}
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std::vector<std::string> detectedExposedVar;
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