Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation

This commit is contained in:
Antoine Pilote
2024-04-23 23:22:19 -04:00
parent f854a2d783
commit 39025d8b06
7 changed files with 173 additions and 62 deletions

View File

@@ -61,5 +61,7 @@ namespace Nuake {
void CopyNuakeNETAssemblies(const std::string& path);
void GenerateSolution(const std::string& path, const std::string& projectName);
void CreateEntityScript(const std::string& path, const std::string& entityName);
std::string FindClassNameInScript(const std::string& filePath);
};
}