Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
This commit is contained in:
@@ -61,5 +61,7 @@ namespace Nuake {
|
||||
void CopyNuakeNETAssemblies(const std::string& path);
|
||||
void GenerateSolution(const std::string& path, const std::string& projectName);
|
||||
void CreateEntityScript(const std::string& path, const std::string& entityName);
|
||||
|
||||
std::string FindClassNameInScript(const std::string& filePath);
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user