Rendering refactoring
This commit is contained in:
@@ -147,7 +147,6 @@ namespace Nuake {
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 5, (void*)(sizeof(float) * 3));
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
// TODO: Style should move to editor
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.Fonts->AddFontDefault();
|
||||
|
||||
Reference in New Issue
Block a user