New UI framework stuff + lua

This commit is contained in:
Antoine Pilote
2021-05-25 21:38:22 -04:00
parent 1f1047d23b
commit 3843a3fe2d
34 changed files with 28609 additions and 73 deletions

View File

@@ -0,0 +1,31 @@
#pragma once
#include "ScriptModule.h"
#include <map>
#include <string>
#include "../Scene/Entities/ScriptableEntity.h"
typedef void (ScriptModuleRegister)();
//#define X_INPUT_GET_STATE(name) DWORD WINAPI name(DWORD dwUserIndex, XINPUT_STATE* pState)
// Now we create a typedef for this function pointer
//typedef X_INPUT_GET_STATE(x_input_get_state);
extern "C"
{
class ScriptLoader
{
private:
static std::map<std::string, ScriptableEntity*> m_Scripts;
public:
static bool RegisterScript(ScriptableEntity* script);
static ScriptableEntity* GetScript(std::string script) {
return m_Scripts[script];
}
static bool LoadModule(const std::string& path);
};
}