Rework
-Removed bullet -Removed Soloud Removed every instances of bullet usage. Edited some UI stuff
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@@ -191,14 +191,14 @@ namespace Nuake {
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{
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Entity entity = { m_Registry.create(), this };
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entity.AddComponent<TransformComponent>();
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entity.AddComponent<ParentComponent>();
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entity.AddComponent<VisibilityComponent>();
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NameComponent& nameComponent = entity.AddComponent<NameComponent>();
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nameComponent.Name = name;
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nameComponent.ID = id;
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ParentComponent& parentComponent = entity.AddComponent<ParentComponent>();
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Logger::Log("Created entity: " + nameComponent.Name + "\n");
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Logger::Log("Created entity: " + nameComponent.Name, LOG_TYPE::VERBOSE);
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return entity;
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}
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@@ -214,7 +214,7 @@ namespace Nuake {
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for (auto& c : copyChildrens)
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{
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Logger::Log("Deleting... entity" + std::to_string(c.GetHandle()));
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Logger::Log("Deleting entity " + std::to_string(c.GetHandle()));
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DestroyEntity(c);
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}
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@@ -318,10 +318,12 @@ namespace Nuake {
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}
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CopyComponent<ParentComponent>(sceneCopy->m_Registry, this->m_Registry);
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CopyComponent<VisibilityComponent>(sceneCopy->m_Registry, this->m_Registry);
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CopyComponent<TransformComponent>(sceneCopy->m_Registry, this->m_Registry);
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CopyComponent<LightComponent>(sceneCopy->m_Registry, this->m_Registry);
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CopyComponent<ModelComponent>(sceneCopy->m_Registry, this->m_Registry);
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CopyComponent<CameraComponent>(sceneCopy->m_Registry, this->m_Registry);
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CopyComponent<WrenScriptComponent>(sceneCopy->m_Registry, this->m_Registry);
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return sceneCopy;
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}
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