Rework
-Removed bullet -Removed Soloud Removed every instances of bullet usage. Edited some UI stuff
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@@ -34,6 +34,7 @@ namespace Nuake
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SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
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SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
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SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
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SERIALIZE_OBJECT_REF_LBL("VisibilityComponent", GetComponent<VisibilityComponent>());
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if (HasComponent<CameraComponent>())
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
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if (HasComponent<QuakeMapComponent>())
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@@ -57,6 +58,11 @@ namespace Nuake
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{
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BEGIN_DESERIALIZE();
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DESERIALIZE_COMPONENT(TransformComponent);
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DESERIALIZE_COMPONENT(VisibilityComponent)
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else
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{
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AddComponent<VisibilityComponent>();
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}
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DESERIALIZE_COMPONENT(NameComponent);
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DESERIALIZE_COMPONENT(ParentComponent);
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DESERIALIZE_COMPONENT(CameraComponent);
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