Rework
-Removed bullet -Removed Soloud Removed every instances of bullet usage. Edited some UI stuff
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@@ -151,24 +151,44 @@ namespace Nuake {
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if (Selection.Type == EditorSelectionType::Entity && Selection.Entity == e)
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base_flags |= ImGuiTreeNodeFlags_Selected;
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
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{
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ImGui::TableNextColumn();
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bool& isVisible = e.GetComponent<VisibilityComponent>().Visible;
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char* visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
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ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
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if (ImGui::Button(visibilityIcon, { 40, 40 }))
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{
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isVisible = !isVisible;
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}
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ImGui::PopStyleColor();
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}
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ImGui::PopStyleVar();
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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// Write in normal font.
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ImGui::PushFont(normalFont);
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// If has no childrens draw tree node leaf
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if (parent.Children.size() <= 0)
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{
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base_flags |= ImGuiTreeNodeFlags_Leaf;
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}
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if(nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
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ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0,255,0,255));
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if (nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
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{
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ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0, 255, 0, 255));
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}
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(8, 8));
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bool open = ImGui::TreeNodeEx(name.c_str(), base_flags);
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ImGui::PopStyleVar();
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if(nameComponent.IsPrefab && e.HasComponent<PrefabComponent>())
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ImGui::PopStyleColor();
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else
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