Merge branch 'main' of https://github.com/antopilo/Nuake
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@@ -3,6 +3,7 @@
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#include "src/Core/Logger.h"
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#include "src/Core/FileSystem.h"
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#include "src/Core/OS.h"
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#include "src/Threading/JobSystem.h"
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#include "src/Resource/Project.h"
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#include "src/Scene/Components/NetScriptComponent.h"
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@@ -12,7 +13,7 @@
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#include <Coral/HostInstance.hpp>
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#include <Coral/GC.hpp>
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#include <Coral/NativeArray.hpp>
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#include <Coral/Array.hpp>
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#include <Coral/Attribute.hpp>
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@@ -136,7 +137,7 @@ namespace Nuake
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}
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const std::string sanitizedProjectName = String::Sanitize(project->Name);
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const std::string assemblyPath = "/bin/Debug/net7.0/" + sanitizedProjectName + ".dll";
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const std::string assemblyPath = "/bin/Debug/net8.0/" + sanitizedProjectName + ".dll";
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if (!FileSystem::FileExists(assemblyPath))
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{
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@@ -149,13 +150,15 @@ namespace Nuake
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for (auto& type : m_GameAssembly.GetTypes())
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{
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Logger::Log(std::string("Detected type: ") + std::string(type->GetName()), ".net");
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Logger::Log(std::string("Detected base type: ") + std::string(type->GetBaseType().GetName()), ".net");
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Logger::Log(std::string("Detected type: ") + std::string(type->GetFullName()), ".net");
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Logger::Log(std::string("Detected base type: ") + std::string(type->GetBaseType().GetFullName()), ".net");
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const std::string baseTypeName = std::string(type->GetBaseType().GetName());
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if (baseTypeName == "Entity")
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const std::string baseTypeName = std::string(type->GetBaseType().GetFullName());
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if (baseTypeName == "Nuake.Net.Entity")
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{
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m_GameEntityTypes[std::string(type->GetName())] = type; // We have found an entity script.
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auto typeSplits = String::Split(type->GetFullName(), '.');
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std::string shortenedTypeName = typeSplits[typeSplits.size() - 1];
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m_GameEntityTypes[shortenedTypeName] = type; // We have found an entity script.
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}
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}
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}
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@@ -222,7 +225,6 @@ namespace Nuake
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size_t classNameLength = semiColonPos - classNameStartIndex;
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const std::string className = fileContent.substr(classNameStartIndex, classNameLength);
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if(m_GameEntityTypes.find(className) == m_GameEntityTypes.end())
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{
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// The class name parsed in the file was not found in the game's DLL.
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@@ -246,8 +248,10 @@ namespace Nuake
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{
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if (!HasEntityScriptInstance(entity))
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{
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std::string name = entity.GetComponent<NameComponent>().Name;
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Logger::Log(name);
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Logger::Log("Failed to get entity .Net script instance, doesn't exist", ".net", CRITICAL);
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throw std::exception("Failed to get entity .Net script instance, doesn't exist");
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return Coral::ManagedObject();
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}
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return m_EntityToManagedObjects[entity.GetID()];
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@@ -294,10 +298,10 @@ namespace Nuake
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const std::string cleanProjectName = String::Sanitize(projectName);
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const std::string premakeScript = R"(
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workspace ")" + cleanProjectName + R"("
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configurations { "Debug", "Release" }
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project ")" + cleanProjectName + R"("
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language "C#"
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dotnetframework "net7.0"
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dotnetframework "net8.0"
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kind "SharedLib"
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clr "Unsafe"
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