Added ability to get other instances of .net scripts using GetEntity<T>
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@@ -117,7 +117,7 @@ namespace Nuake
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void ScriptingEngineNet::LoadProjectAssembly(Ref<Project> project)
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{
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const std::string sanitizedProjectName = String::Sanitize(project->Name);
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const std::string assemblyPath = "/bin/Debug/net7.0/" + sanitizedProjectName + ".dll";
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const std::string assemblyPath = "/bin/Debug/net8.0/" + sanitizedProjectName + ".dll";
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if (!FileSystem::FileExists(assemblyPath))
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{
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@@ -223,6 +223,8 @@ namespace Nuake
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{
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if (!HasEntityScriptInstance(entity))
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{
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std::string name = entity.GetComponent<NameComponent>().Name;
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Logger::Log(name);
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Logger::Log("Failed to get entity .Net script instance, doesn't exist", ".net", CRITICAL);
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return Coral::ManagedObject();
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}
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@@ -266,10 +268,10 @@ namespace Nuake
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const std::string cleanProjectName = String::Sanitize(projectName);
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const std::string premakeScript = R"(
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workspace ")" + cleanProjectName + R"("
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configurations { "Debug", "Release" }
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project ")" + cleanProjectName + R"("
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language "C#"
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dotnetframework "net7.0"
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dotnetframework "net8.0"
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kind "SharedLib"
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clr "Unsafe"
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