Added ability to get other instances of .net scripts using GetEntity<T>
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@@ -21,6 +21,7 @@
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#include "src/Scene/Components/QuakeMap.h"
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#include "src/Physics/PhysicsManager.h"
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#include "src/Scripting/ScriptingEngineNet.h"
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#include <Coral/Array.hpp>
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@@ -38,6 +39,24 @@ namespace Nuake {
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return scene->GetEntity(entityName).GetHandle();
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}
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Coral::ManagedObject GetEntityScript(Coral::String entityName)
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{
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auto scene = Engine::GetCurrentScene();
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if (!scene->EntityExists(entityName))
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{
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return Coral::ManagedObject(); // Error code: entity not found.
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}
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Entity entity = scene->GetEntity(entityName);
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auto& scriptingEngine = ScriptingEngineNet::Get();
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if (scriptingEngine.HasEntityScriptInstance(entity))
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{
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auto instance = scriptingEngine.GetEntityScript(entity);
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return instance;
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}
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}
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static enum ComponentTypes
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{
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Unknown = -1,
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@@ -216,6 +235,7 @@ namespace Nuake {
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{
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RegisterMethod("Entity.EntityHasComponentIcall", &EntityHasComponent);
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RegisterMethod("Scene.GetEntityIcall", &GetEntity);
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RegisterMethod("Scene.GetEntityScriptIcall", &GetEntityScript);
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// Components
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RegisterMethod("TransformComponent.SetPositionIcall", &TransformSetPosition);
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