Added support for vec2 and vec3
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@@ -1,5 +1,6 @@
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#pragma once
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#include "src/Core/Core.h"
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#include "src/Core/Maths.h"
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#include "src/Core/FileSystem.h"
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#include "src/Core/Logger.h"
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#include "src/Resource/Serializable.h"
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@@ -70,6 +71,30 @@ namespace Nuake {
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varJ["Value"] = std::any_cast<std::string>(e.Value);
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varJ["DefaultValue"] = std::any_cast<std::string>(e.DefaultValue);
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break;
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case NetScriptExposedVarType::Vector2:
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{
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Vector2 value = std::any_cast<Vector2>(e.Value);
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varJ["Value"][0] = value.x;
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varJ["Value"][1] = value.y;
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value = std::any_cast<Vector2>(e.DefaultValue);
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varJ["DefaultValue"][0] = value.x;
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varJ["DefaultValue"][1] = value.y;
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break;
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}
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case NetScriptExposedVarType::Vector3:
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{
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Vector3 value = std::any_cast<Vector3>(e.Value);
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varJ["Value"][0] = value.x;
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varJ["Value"][1] = value.y;
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varJ["Value"][2] = value.z;
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value = std::any_cast<Vector3>(e.DefaultValue);
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varJ["DefaultValue"][0] = value.x;
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varJ["DefaultValue"][1] = value.y;
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varJ["DefaultValue"][2] = value.z;
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break;
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}
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default:
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varJ["Value"] = 0;
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break;
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@@ -121,6 +146,31 @@ namespace Nuake {
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exposedVar.Value = (std::string)exposedVarJson["Value"];
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exposedVar.DefaultValue = (std::string)exposedVarJson["DefaultValue"];
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break;
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case NetScriptExposedVarType::Vector2:
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{
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float x = exposedVarJson["Value"][0];
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float y = exposedVarJson["Value"][1];
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exposedVar.Value = Vector2(x, y);
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x = exposedVarJson["DefaultValue"][0];
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y = exposedVarJson["DefaultValue"][1];
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exposedVar.DefaultValue = Vector2(x, y);
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break;
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}
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case NetScriptExposedVarType::Vector3:
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{
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float x = exposedVarJson["Value"][0];
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float y = exposedVarJson["Value"][1];
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float z = exposedVarJson["Value"][2];
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exposedVar.Value = Vector3(x, y, z);
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x = exposedVarJson["DefaultValue"][0];
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y = exposedVarJson["DefaultValue"][1];
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z = exposedVarJson["DefaultValue"][2];
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exposedVar.DefaultValue = Vector3(x, y, z);
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}
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default:
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exposedVar.DefaultValue = 0;
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break;
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