Particle system improvements + Emissive materials

Added option for Global particle positions
Added material property for particles
Added Emissive rendering
This commit is contained in:
Antoine Pilote
2023-09-23 20:31:50 -04:00
parent 50bc020f6e
commit 2cb0ca4f29
17 changed files with 242 additions and 26 deletions

View File

@@ -5,10 +5,15 @@
#include <src/Core/Maths.h>
#include <src/Scene/Components/ParticleEmitterComponent.h>
#include <src/Scene/Entities/ImGuiHelper.h>
#include "MaterialEditor.h"
#include <src/Resource/ResourceLoader.h>
#include <src/Resource/ResourceLoader.h>
class ParticleEmitterPanel : ComponentPanel
{
public:
Scope<ModelResourceInspector> _modelInspector;
ParticleEmitterPanel() {}
void Draw(Nuake::Entity entity) override
@@ -30,6 +35,50 @@ public:
ImGui::TableNextColumn();
ComponentTableReset(component.ParticleColor, Nuake::Vector4(1, 1, 1, 1));
}
ImGui::TableNextColumn();
{
ImGui::Text("Particle Material");
ImGui::TableNextColumn();
std::string label = "Empty";
if (!component.ParticleMaterial->Path.empty())
{
label = component.ParticleMaterial->Path;
}
if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
}
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Material"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
Ref<Nuake::Material> material = Nuake::ResourceLoader::LoadMaterial(fullPath);
component.ParticleMaterial = material;
}
ImGui::EndDragDropTarget();
}
//std::string childId = "materialEditorParticle";
//ImGui::BeginChild(childId.c_str(), ImVec2(0, 0), false);
//{
// MaterialEditor editor;
// editor.Draw(component.ParticleMaterial);
//}
//ImGui::EndChild();
ImGui::TableNextColumn();
ComponentTableReset(component.ParticleColor, Nuake::Vector4(1, 1, 1, 1));
}
ImGui::TableNextColumn();
{
ImGui::Text("Amount");
@@ -40,6 +89,26 @@ public:
ComponentTableReset(component.Amount, 10.0f);
}
ImGui::TableNextColumn();
{
ImGui::Text("Particle Size");
ImGui::TableNextColumn();
ImGuiHelper::DrawVec3("##particleSize", &component.ParticleScale);
ImGui::TableNextColumn();
ComponentTableReset(component.ParticleScale, Nuake::Vector3(0.1, 0.1, 0.1));
}
ImGui::TableNextColumn();
{
ImGui::Text("Global Space");
ImGui::TableNextColumn();
ImGui::Checkbox("##globalSpace", &component.GlobalSpace);
ImGui::TableNextColumn();
ComponentTableReset(component.GlobalSpace, false);
}
ImGui::TableNextColumn();
{
ImGui::Text("Rate");
ImGui::TableNextColumn();