Quake maps geometry batching

Rendering Optimization
This commit is contained in:
Antoine Pilote
2021-07-13 22:23:19 -04:00
parent 38ceae6fa9
commit 2b88ee09e3
23 changed files with 347 additions and 266 deletions

View File

@@ -28,6 +28,7 @@
#include "src/Scene/Components/WrenScriptComponent.h"
#include "src/Scene/Systems/QuakeMapBuilder.h"
#include "src/Scene/Components/LightComponent.h"
#include "UIComponents/Viewport.h"
namespace Nuake {
Ref<UI::UserInterface> userInterface;
@@ -53,7 +54,6 @@ namespace Nuake {
void EditorInterface::DrawViewport()
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
std::string name = ICON_FA_GAMEPAD + std::string(" Scene");
if (ImGui::Begin(name.c_str()))
{
@@ -125,7 +125,6 @@ namespace Nuake {
ImGui::PopStyleVar();
}
ImGui::End();
}
static int selected = 0;