Quake maps geometry batching
Rendering Optimization
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@@ -28,6 +28,7 @@
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#include "src/Scene/Components/WrenScriptComponent.h"
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#include "src/Scene/Systems/QuakeMapBuilder.h"
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#include "src/Scene/Components/LightComponent.h"
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#include "UIComponents/Viewport.h"
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namespace Nuake {
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Ref<UI::UserInterface> userInterface;
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@@ -53,7 +54,6 @@ namespace Nuake {
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void EditorInterface::DrawViewport()
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{
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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std::string name = ICON_FA_GAMEPAD + std::string(" Scene");
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if (ImGui::Begin(name.c_str()))
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{
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@@ -125,7 +125,6 @@ namespace Nuake {
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ImGui::PopStyleVar();
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}
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ImGui::End();
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}
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static int selected = 0;
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