moved all descriptor to GPU resource + fixed all validation errors
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@@ -625,13 +625,13 @@ namespace Nuake {
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framebuffer->QueueResize(viewportPanelSize * Engine::GetProject()->Settings.ResolutionScale);
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Ref<Texture> texture = framebuffer->GetTexture();
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auto& pipeline = VkRenderer::Get().GetRenderPipeline();
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//auto& pipeline = VkRenderer::Get().GetRenderPipeline();
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VkDescriptorSet textureDesc = VkRenderer::Get().DrawImage->GetImGuiDescriptorSet();
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if (SelectedViewport == 1)
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{
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//pipeline.GetRenderPass("Shadow").GetDepthAttachment().Image->TransitionLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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textureDesc = pipeline.GetRenderPass("Shadow").GetDepthAttachment().Image->GetImGuiDescriptorSet();
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//textureDesc = pipeline.GetRenderPass("Shadow").GetDepthAttachment().Image->GetImGuiDescriptorSet();
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texture = Engine::GetCurrentScene()->m_SceneRenderer->GetGBuffer().GetTexture(GL_COLOR_ATTACHMENT0);
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}
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else if (SelectedViewport == 2)
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