Model loader now takes into account submeshes transform
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@@ -194,10 +194,6 @@ Ref<Nuake::Texture> ThumbnailManager::GenerateThumbnail(const std::string& path,
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ModelComponent& modelComp = scene->CreateEntity("Mesh").AddComponent<ModelComponent>();
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modelComp.ModelResource = ResourceLoader::LoadModel(file->GetRelativePath());
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AABB aabb = modelComp.ModelResource->GetMeshes()[0]->GetAABB();
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Vector3 middlePoint = aabb.Max / 2.0f;
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scene->Update(0.01f);
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scene->Draw(*m_ShadedFramebuffer.get());
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}
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