Made selection outline during play mode impossible and made outline outside of selected game object
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@@ -6,7 +6,7 @@
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#include "src/Core/FileSystem.h"
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#include "src/Scripting/ScriptingEngine.h"
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#include "src/Audio/AudioManager.h"
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#include "src/Threading/JobSystem.h"
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#include "src/Rendering/Renderer.h"
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#include "src/Rendering/Renderer2D.h"
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@@ -41,6 +41,8 @@ namespace Nuake
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void Engine::Tick()
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{
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JobSystem::Get().Update();
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s_Time = static_cast<float>(glfwGetTime());
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s_TimeStep = s_Time - s_LastFrameTime;
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s_LastFrameTime = s_Time;
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